VISION THERAPY GAMES
GoVision Therapy turns prescribed vision therapy into interactive games your eyes have to win. Each module targets a specific visual skill — tracking, focusing, teaming, or visual processing — with difficulty that adapts as you improve. Guided by your optometrist, in your browser, at home or in the clinic.
Runs in any browser
Works on the laptop or tablet you already own. Anaglyph glasses for binocular games — no expensive headset required.
Prescribed, not random
Your optometrist assigns modules and difficulty based on your assessment — the same way they'd write a lens prescription.
Progress you can see
Every session is scored and reported back to your clinician, so the plan adjusts as your skills improve.
THE GAME LIBRARY
Fourteen of the 32+ modules, grouped by the skill they build. Your clinician picks the mix.
Targets jump between depth planes, forcing both eyes to re-team instantly — the skill behind switching focus from screen to whiteboard and back.
Classic red/blue therapy cards, rebuilt digitally. Each eye sees a different half of the image — fusion only happens when both eyes participate.
Balanced-contrast games that coax a suppressing eye back into the act. If one eye checks out, the game tells you immediately.
Fast, accurate eye jumps between targets — the reading skill that stops words from being skipped or re-read.
Follow a moving target smoothly across the screen. Builds the tracking control that keeps a ball, a line of text, or a car in view.
Track and process motion streams without losing your place — bridges clinic-level pursuit training into real-world reading stamina.
Find targets in busy visual fields under time pressure. Trains the scan-and-find skill used in classrooms, sports and driving.
Pick out targets from visual clutter — the exact demand that makes crowded text hard for some readers with lazy eye.
Detect coherent motion inside random-dot noise. A research-grade task used to measure and train global motion perception.
Track multiple moving objects at once — an attention game with published benefits for visual information processing.
Systematic visual scanning across a grid. Builds the left-to-right discipline that transfers to reading and note-taking.
Flash a pattern, then rebuild it from memory. Trains the visual short-term memory that copying from the board depends on.
The classic working-memory task, visual. Difficulty scales as your span grows — your clinician sets the level.
Brief flashes, rapid recognition. Builds the speed of visual take-in that fluent reading and sports anticipation rely on.
HOW A SESSION WORKS
Every module is a closed loop: your optometrist prescribes, you play, the software measures, the plan adjusts.
1 · Assessment
Your optometrist assesses your visual skills and prescribes the modules and starting difficulty — just like writing a prescription.
2 · Play
Sign in from any browser and play your assigned games. 15–20 minutes a session, at home or in the clinic.
3 · Measure
Every round is scored automatically — accuracy, speed, and the specific parameter your clinician set the game to train.
4 · Adjust
Your clinician reviews your progress report, bumps difficulty, adds or retires modules. The games stay ahead of your improvement.
WHO IT'S FOR
The same game library serves home users and clinics — the prescription is what changes.
Assigned by your optometrist as structured home reinforcement between in-office sessions.
Replace paper worksheets and static cards with adaptive, measured game-based therapy.
Prescribe and monitor remotely — patients play at home, you review the data.
WHY GAMES
The therapy is the precise visual demand; the game is what makes you repeat it enough times for the brain to adapt. Repetition with engagement is the point — and it's why gamified modules hold attention that paper worksheets lose.
The two-eye (binocular) modules on this page are delivered with dichoptic therapy — different inputs to each eye, contrast-balanced to break suppression. Read how it works.
QUESTIONS
Games are the delivery format, not the treatment itself. Effectiveness depends on the specific visual demand being trained, correct diagnosis, and clinician supervision — which is why GoVision Therapy modules are prescribed by an optometrist rather than sold as standalone entertainment. The studies behind our approach are in our evidence library.
No. GoVision Therapy is a clinician-guided platform: modules are prescribed and monitored by an eye care professional. Self-directed game play without assessment cannot target the right skill at the right difficulty, and we don't offer it.
A laptop or tablet with a modern browser, and red/blue anaglyph glasses for the binocular (two-eye) modules. No VR headset, no console, no downloads. Your clinician may supply anaglyph glasses or you can use standard red/blue ones.
Most prescribed sessions run 15–20 minutes. Your clinician sets the module mix and frequency — typically several short sessions a week rather than one long one, to match how visual skill adaptation works.
Several modules — the dichoptic and anti-suppression games — are designed around the binocular-rivalry approach studied for amblyopia. Whether they're appropriate for a specific patient is a clinical decision for the prescribing optometrist. See our amblyopia hub and evidence library for the underlying research.
Individual plans start at $15/month (or ₹8,999/month for India pricing). Practitioner and clinic plans are priced separately. See our software and pricing page for full details, or our cost guide for how this compares to in-office vision therapy.
Request a demo to see the game library through a clinician's eyes — or enroll and get your first prescribed session running today.